#ifndef CBLACK_MAGICIAN_ATTACK_EFFECT

#define CBLACK_MAGICIAN_ATTACK_EFFECT

#include "CFlyObject.h"

class CBlack_Magician_Attack_Effect : public CFlyObject
{
public :
						CBlack_Magician_Attack_Effect(int _nX, int _nY, int _nTargetX, int _nDamage, ls_Unit* _pEnumy, CBuilding* _pBuilding, int _nNumber);
						~CBlack_Magician_Attack_Effect(void);

			void		put(void);

			int			run(void);

private :
};

#endif